AOC AGON AG322FCX Eyefinity

The New Setup

The AOC AG322FCX is a competitively priced 1080p monitor with a number of standout features. These include:

  • 31.5″ Screen Size
  • 144Hz Refresh Rate (@1080p)
  • Support for Freesync
  • 1800R Screen Curve

This places the AG322FCX in a unique position as one of the largest viewable monitors, whilst also sporting a high refresh rate and adaptive sync technology.

Competitors for this monitor would be UltraWide 3440×1440 options like the Acer Predator X34. The AG322FCX however, is aimed at lower spec machines made for 1080p gaming, and those who want greater vertical height.

It should be noted that 34″ UltraWide monitors only have a vertical height of ~13″, which is the same as a 16:9 – 27″ monitor. 31.5″ monitors have a vertical height of over ~15″, and a greater viewable area of about 5″ total (over a 34″ UW). Those who favour vertical height over horizontal, or who want a greater overall viewable area will want to look at something like the AG322FCX.

As a long time user of triple screens the first thing I thought when I saw this monitor is “three of these would look awesome”. The large size and aggressive 1800R curve means that together these monitors would nearly fill your entire FOV, seated at a distance of around 70cm from the centre screen. After experimenting with VR and UltraWide monitors I decided that three of these behemoths together was the right way for me to go.

My other motivation was to save space. Having both a computer desk and a simulator together takes up a lot of room, especially when one of those (the simulator) doesn’t get used anywhere near as often.

The Old Setup

The Setup

In order to both upgrade my monitors and save space I decided to part with my trusted Obutto cockpit in favour of the collapsible Playseat Challenge. This way I could have the benefit of three monitors for everything that I do, as well as save myself some storage space on either side of the desk.

I have placed the monitors in line with the curve, meaning that my side monitors continue with the natural curve of the centre monitor. This gives me a total screen width of 205cm. That also includes about 3cm of bezel on each side of the middle screen (1.5cm per monitor). The 1800R curvature means a 32cm depth from the centre of the middle monitor to the far edge of the side monitors. Sitting ~65cm from the middle of the centre screen, my head is about ~100cm from the far edge of the side monitors.

The New Setup

For me the far edges of the side monitors are a bit too far away (note that I am short sighted). Even with the 1800R curvature it is still too far away for me to have anything essential over there, like my windows start menu. That is not a concern for gaming however, as side monitors are only ever used for your peripheral vision.

One of the primary concerns for a setup like this is desk space. The edges of the monitor stands are 180cm apart and I actually had to buy a new, 2 metre desk just to fit them.

I am running the monitors in a 5908 x 1080 Eyefinity Resolution (which is 5760 adjusted for Bezel Compensation) at 120Hz. Even though a single monitor is capable of 144Hz, my video card only has 2 x DisplayPort and 1 x HDMI outputs, and HDMI is limited to 120Hz. That therefore limits the entire desktop to 120Hz, as Eyefinity acts as one single screen.

The AG322FCX also does not support daisy chaining, as it has no DP In port.

Benchmarks

The two main sims I use with this setup are Project C.A.R.S and Elite Dangerous.

Test Setup:

  • Gigabyte B75M-D3H
  • Intel i7 3770
  • 16GB DDR3 Corsair 1600 RAM
  • Samsung EVO 840 SSD
  • Gigabyte Radeon R9 390 8GB

I tried each game at the quality presets of Low, Medium, High, and Ultra.

Elite Dangerous

Wolfpack Tactics Training Mission

  • 5760 x 1080 @ 120Hz
  • VSync Enabled
  • FreeSync Enabled

Fairly high benchmarks across each setting, however it should be noted that this mission is not particularly demanding. It contains a large asteroid field but only a handful of ships. In a full combat zone expect to take an extra 10FPS off of each chart.

I also get large FPS drops when dropping from Supercruise, anywhere in the region of 25-50%. I believe this due to textures loading, as the longer I stay out the the more stable the FPS becomes. Particularly if I jump to and from the same stations/planets in the same session.

Project C.A.R.S

Quick Race | Monza | Full Grid (20 cars)

Low Settings are using DS2X AA, Medium uses DS4X, and both High and Ultra use DS6X.

  • 5760 x 1080 @ 120Hz
  • VSync Enabled
  • FreeSync Enabled

PCARS is a particularly demanding game at high settings, and is also not well optimised for AMD cards. Furthermore, Racing Sims provide a much more immersive experience at high frame rates at the expense of quality. For this reason many users will drop settings like AA in order to achieve higher frame rates.

It is worth noting that I could not make use of my 120Hz refresh rate even at the lowest settings. However the use of FreeSync across all 3 monitors meant that the display stays smooth even with the frames dipping quite low. Note that FreeSync was of no use at High and Ultra settings. The display is smoother but I just would not consider 30fps playable on a racing sim.

Some other points of interest:

  • GPU usage was at 100% about 90% of the time whilst gaming.
  • VRAM usage was typically around 4.1GB, with rare spikes above 5GB. I have never seen it go above that.

Conclusion

So there you have it. What the AG322FCX looks like in an Eyefinity setup, and a rough idea of the hardware you will need to run it.

For me this has been a huge upgrade, and a relatively cost effective one. At only $481 AUD each I was able to buy three of these whilst still getting a decent resell on my old 24″ LEDs.

The immersion from the 2+ meter wide, curved screen is amazing. Particularly when in the racing seat which gives a lower eye level. One thing I have noticed is that the sense of speed at this large FOV felt very natural. One of the downsides of simulator racing is that the in-game speed often feels much slower than what it would in real life. This is due to the lack of G-forces,  and the smaller FOV you get with monitors. With this setup however, the screen real estate is as big if not bigger than what you would see out of your car windscreen. And the net effect is that it feels closer to the actual speed.

If anyone else is tempted by putting three of these monitors together…I highly recommend it!

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